What have you found for these years?

2013-07-25

taste of sodium

sodium.hs, comparing with reactive-banana.

module Main where

import Control.Monad (forever)

-- cabal install ansi-terminal
import System.Console.ANSI (setCursorPosition, clearScreen)

-- cabal install sodium
import FRP.Sodium (Event, Reactive, newEvent, sync, changes, hold, listen)

help :: IO ()
help = clearScreen >> setCursorPosition 0 0 >> putStrLn "Input a number:"


main :: IO ()
main = do
  help
  (eInput, dispatch) <- sync newEvent
  -- Why this warning without `_ <-' ?
  -- A do-notation statement discarded a result of type IO ().
  _ <- sync $ setup eInput
  forever (getLine >>= sync . dispatch . read)


-- setup data dependency
setup :: Event Int -> Reactive (IO ())
setup eInput = do
  eEven <- fmap changes $ hold True (fmap even eInput)
  eOdd  <- fmap changes $ hold True (fmap odd  eInput)
  register eInput eEven eOdd


-- register event handlers
register :: Event Int -> Event Bool -> Event Bool -> Reactive (IO ())
register eInput eEven eOdd = do
  listen eInput (const help)

  listen eEven  (\n -> do
                  setCursorPosition 1 0
                  putStrLn ("Even? " ++ show n))

  listen eOdd   (\n -> do
                  setCursorPosition 2 0
                  putStrLn (" Odd? " ++ show n))

  listen eInput (const clearScreen)
An alternative implementation, separating events and handlers registering
sodium-alt.hs
module Main where

import Control.Monad (forever)

-- cabal install ansi-terminal
import System.Console.ANSI (setCursorPosition, clearScreen)

-- cabal install sodium
import FRP.Sodium (Event, Reactive, newEvent, sync, changes, hold, listen)

help :: IO ()
help = clearScreen >> setCursorPosition 0 0 >> putStrLn "Input a number:"


main :: IO ()
main = do
  help
  (eInput, dispatch) <- sync newEvent
  let events = setup eInput
  -- Why this warning without `_ <-' ?
  -- A do-notation statement discarded a result of type IO ().
  _ <- sync $ events >>= register
  forever (getLine >>= sync . dispatch . read)


-- setup data dependency
setup :: Event Int -> Reactive (Event Int, Event Bool, Event Bool)
setup eInput = do
  eEven <- fmap changes $ hold True (fmap even eInput)
  eOdd  <- fmap changes $ hold True (fmap odd  eInput)
  return (eInput, eEven, eOdd)


-- register event handlers
register :: (Event Int, Event Bool, Event Bool) -> Reactive (IO ())
register (eInput, eEven, eOdd) = do
  listen eInput (const help)

  listen eEven  (\n -> do
                  setCursorPosition 1 0
                  putStrLn ("Even? " ++ show n))

  listen eOdd   (\n -> do
                  setCursorPosition 2 0
                  putStrLn (" Odd? " ++ show n))

  listen eInput (const clearScreen)

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